Designing an app
November 5, 2009
I found an article which delves into what makes a good application. This is very useful to me.
I was lucky enough to attend a free webinar two days ago hosted by
Seth Godin, discussing the concept of the meatball sundae. If you are unaware of the meaning of the “meatball sundae” then I suggest you check out Seth’s Squidoo lens on the subject. The overall concept of the meatball sundae is that you can’t just take an old product and apply it to a new medium and expect success. Midway through this webinar it became apparent that the iPhone app store was a perfect example of people creating meatball sundaes.
The Allure of New
The iPhone and the App Store both suffer from a common occurrence in technology, the allure of new. But new tech is not enough to drive a successful marketing initiative. Choosing to jump on the hype-wagon like this is a surefire way to waste time and money. If you have been following the articles about iPhone developers you are aware that in the beginning they were all making money based solely on the allure of new tech. However, as the store filled with applications and people tried to game the system that has drastically changed.
Pricing Battles Are Anything But Marketing
Currently the app store has become flooded with weak products and cheap gimmicks that are fighting a price war down to the lowest amount possible. This is being done to not only under price the competition, but to reach the top 100 downloads list and gain exposure. All good marketers know that price is never a good selling point; anyone can come along and be cheaper.
It is in this environment that marketing is really going to sell apps. It is the applications that can find an audience based on their value not their position in the top 100 that will ultimately end up being the most successful.
How will this be achieved? I believe it will be done through design thinking.
Design Thinking for the App Store
No one understands this better than Apple. It is exactly why they have been using the phrase “the iPhone – solving life’s problems one application at a time” in their commercials.
- What problem can this technology solve that it is uniquely suited for?
- How can the iPhone solve a problem in a way that no other offering can?
Too many applications on the app store exist solely to exist. These developers are trying to play the law of averages and hope that just being in the app store will equate sales. I have even read articles where developers have stated that they love the app store because it means they don’t have to market their apps. They believe the closed system helps them sell their software; however what they are really missing is the sales they could be getting if they did think about their programs like a designer or marketer.
Scarcity Versus Ubiquity
Application developers who can create a program that lands in either one of these camps will find that their programs are the most successful. As you will soon be able to see, the vast majority of the applications on the app store fall somewhere in the big meaty death zone in the middle of the curve.

Ubiquity
Your application becomes the go to resource for a certain need. When someone thinks about your market, you are the biggest and most well respected application. This means that you are the most downloaded application for your problem, with the most reviews. In some cases it may even mean you were featured on an iPhone commercial.
Scarcity
For scarcity to work, you need to be the only application that solves the problem of your users. Because your application solves this problem in a way that no other does and that cannot be found elsewhere, people are willing to pay a premium for it.
Reaching either one of these sides of the curve is not easy. Being scarce requires timeliness and insight, while becoming ubiquitous requires creating something that goes viral and spreads quickly and deeply. It is design thinking that will breed this next generation of iPhone apps. Applications that will utilize the technology in ways unthinkable before, and without competing on price. As the platform matures there is really no other option.
(http://www.positivespaceblog.com/archives/iphone-application-marketing-what-every-developer-needs-to-know/)